Gunners Wargaming is one of my go-to places for inspiration when I'm looking to get painting, and it's always a good read. He's having a competition to celebrate his birthday, and while I don't like reducing my chances of winning, I advise signing up yourself.
In other news, planning for Historicon is shaping up. Signed up for a few games, and gathering materials for the flea market. Also working with the guys for the Gruntz scenarios for Gen Con. And once in a while, I pretend to get painting on things. Haven't forgotten about the 11+1 challenge, I've just been distracted by the 15mm bug these days/weeks/months.
Oh, and, in preparation for Historicon, I signed up for the Old Glory Army, which is not something I ever expected to say, but here we all are.
Monday, June 18, 2012
Wednesday, June 13, 2012
The gents were meeting up at the local store to play some Infantry Aces for Flames of War, and I figured that'd be a fine opportunity to get some more game time under my belt. Not having an army, I couldn't really sign on to the campaign, but that's cool. A prince among men, Maurice loaned me a couple platoons of Fallschirmjager, including a couple mortars to get the point across.
My esteemed opponent brought an excess of machine guns. He was holding the objective in the ruins of a church on the hill. Per the scenario, I had to cross the board and take the objective. And if I didn't even have some troops on his side of the board by turn six, that was worse off for me.
First shot with the mortars, perfect hit on the objective. Ranged the heck in, fire at will. The foot sloggers crossed the forest and occupied the ruins. Love that the terrain wasn't proving a hinderance to the troops. But man, if it wasn't a big jump from the relative safety of the ruins across the field to the church.
Ruins by Proxie Models, painted by Maurice.
Those guns started chewing through the troops though, so I had to give it a go. Fired smoke, made the run. Left flank almost made it into combat, but defensive fire prevented anything from happening. A round or so of not much more happening, and we timed it out. The Americans held the objective, and the day. Decent game, but man, rough scenario. We discussed what I could have done differently for the next go-round.
Still undecided about what army I would go with, if I invest. The Brits remain tempting. But the idea of Cobra Command just won't go away...
Bonus pic of the game happening to my left, a treacherous river crossing.
On the right, a game of Infinity broke out, including a huge pile of lovely transportable buildings.