Saturday, June 22, 2013
Mighty Armies: double header
A couple weeks ago, Maurice and I sat down for a couple games of Mighty Armies. Totally meant to have them written up by now, but summer being what it is, things just get busy. Historicon is approaching fast, though, so gotta get affairs in order.
Both games featured his increasingly-desert Goblins taking on my Hyperborean elves. First game, we both rolled Engage! and thusly would be jockeying for victory points from destroying enemy forces.
A paucity of movement points the first couple turns meant a slow start for everyone.
Overconfident in my troops from our first outing, I tossed my Dragonman far ahead to try and drag the goblins into a prolonged melee, with enhancements from the sorceress. The Dragonman got cutdown, like, almost immediately. Disheartening! Shouldn't have put all my eggs in that one basket.
(My sorceress was tossing spells left and right, especially using bind to break up the enemy formations. That was handy.)
The ruins would prove to be the defining element of the day. Movement in or around is messes up battle lines dramatically, so we ended up orbiting it and using it as a lynchpin for tactics.
Unlike the previous battle, shooting provided little to no tactical impact. Lots of dice were thrown, but not much happened. Still working out the kinks here.
After turn six, we rolled every turn to see if the game was over, with increasing odds each turn. Added a little variability to the end-game that I appreciated.
Things really broke down after that, with units being traded for units left and right. In the above pic, you can see my general and his veteran swordsmen lining up a big charge on his remaining heavy wolves cavalry. The turn after it, I got the initiative, and with the only movement point I rolled, got the charge and took out the big beasties. Whew.
We rolled for a ninth turn, but no. In the end, the elves took the day, but it was a bloodied victory.
Second game, we redid the table for a little more openness. I kept the same force, while the goblins brought on some intimidating trolls.
Lord, my notes for this game were terrible. OK, again, six turns or so. The Hyperborean elves were going all-out for a massacre, while the goblins were looking to control table corners.
(Hmmm. The wide-open middle of the board meant a slow march right at the enemy. Might not have been our best call, creativity-wise.)
It was a monster mash!
The trolls are a big concern, as they could rampage right over the bulk of my forces. Elves are elite, and losing any main unit is a big loss.
One troll down.
And the other two follow!
But you'll notice in the pictures how few troops are left. We scramble on the last turn to get spread out and just over the border into one more corner. Nonetheless, the goblin-stomping gave me the win on victory points again.
Mighty Armies is still working out for us, but we might end up grafting some more 'meat' onto the bones, to add a little complexity. Also might look into borrowing objectives/scenarios from another game, or seeing if we can cobble together a campaign to play out. (Or these event cards!)
(And more close-up pics next time, if I can work it out.)
Tuesday, June 4, 2013
Flames of War: Hungary enters the fray
Spring turns into summer, and gaming remains more of a rare commodity than I would otherwise like it to be. Nonetheless, found a few nights out last month to sneak in some gaming. This outing was me trying out a borrowed Hungarian army (as opposed to my usual borrowed British army) in a fierce Flames or War battle.
Running through the figs I had, I went with a "Rohamagyus Uteg" Assault Gun Battery tank company. Seemed to have a decent number of big guns, and a few Huszar platoons to get some extra maneuverability out of it. Rolling off, we went with the Breakthrough scenario. I brought in the bulk of my forces in the southeast corner of the map, pictured above. My reinforcements would come in the northwest corner, at some point, where I was to hopefully collect some objectives when they went live in turn six. My esteemed opponent Maurice took command of the German defenders, Volksgrenadiers with some oomph to back them up.
Oh, air support. I can't play without it, even when it's sporadic and unreliable. Lining up a shot like this is just too pretty. Two StuGs and a PaK50 had a bad day.
The theory was to have these PaK40s provide covering fire as my massed Zrinyis tooled around the ruins. First their support got eliminated in turn one, then the guns were cleaned out before turn three closes. Yeah.
Here you can make out the Zrinyi fleet clearing the ruins in the east. His footsoldiers are all over my objectives, and below them his big guns camp out in the woods, making me pay dearly on the advance.
In the aforementioned backfield, my Panthers spearhead a mighty pounding on zhe Gehrmans hiding in the treeline. The slow march of the tanks up the backfield was actually the center of my attention, despite what the lack of pics here would lead you to believe. Dislodging the Germans from the ruins would take too long, I surmised, so I opted to just tool around them and hope my armor held out until I seized the objectives in tandem with my reinforcements.
Speaking of which: turn five finally sees the first of my reinforcements finally show up. Finally. Zrinyis make up for lost time with a few ranging shots, not taking out much, but changing the calculus of the game.
And turn six brings in the last of my reserves, in the form of a Puskas platoon to swarm the panzergrenadiers camping the objectives. A pitched fight breaks out, with my Hungarians getting the best of it.
Panthers arrive from their long journey, none the worse for wear. Definitely the MVPs of my side. Even f they didn't directly eliminate much themselves, they were the rock-solid center that couldn't be ignored.
Hungary takes the day by a point or so, despite their best attempts. Sorry for the lack of notes towards the end, I got caught up, you know, actually paying attention to the game and all. I am sure Maurice will correct me on any details I missed. The Hungarians treated me pretty well. Not sure I like them any better than the Brits, but they will do the job until I, at some point in the future, get my Cobra Germans painted. One day.
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